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 Coordination with the Site

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Dark Elder, Katalyst
Katalyst the Destructor
Dark Elder, Katalyst


Posts : 64
Join date : 2009-11-01

Coordination with the Site Empty
PostSubject: Coordination with the Site   Coordination with the Site Icon_minitimeTue Nov 03, 2009 11:04 am

Okay everyone! This is how it all works. The three races you saw in the Legend on the Homepage have already set stats as to what the specific race is capable of, and every piece of weaponry, and subweaponry as well as arrows and crossbolts have added statistics as to what type of damage that weapon does, and boosts on to your attack already.

This site has alot to do with arithmetics, mathematical procedures and precise calculations. Every stat you have depends on every inner-stat your ability's total damage outcome and how many times the ability can be used. This is what the "Counters" do. If you ever forget, please refer to this page for your information.

Please, keep in mind that you will have to keep these specific stats in your {Signature}, at all times. Every time you gain a level through the killing of an enemy(site roleplayer), do a specific quest, or complete a bounty, you are allowed +5 stats to your counters. Do NOT add them yourself. Inform an admin, and they will take care of it furthermore. I, and the admins, beg you to please keep track of your stats in roleplay, and more importantly during combat topics.

Keep in mind, there is no way to truthfully dodge an attack unless you spot a flaw in the ability's description, and point it out during your reply back to the attack - Thus dodging it. This does not mean do this: "The strike apparently was coming from the back, so I jumped to the right in a quick motion to dodge the attack": No. Thats not how it works here. I mean, counter it with an ability of your own of sorts. This is a strategic roleplay site, not a parade of homos running around with their thumbs up their asses.

The "Lyn" you earn as you roleplay here is used to purchase already created preset and powerful abilities only given to you by "Elders". When you have atleast 100 Lyn, you may private message an administrator (they are the Elders), due to the fact that each powerful ability is 100 Lyn and is nor spell/ability, but a "SKILL", which are only capable of being used thoroughly once a topic, and cannot be dodged.

Also, in addition to the "Natural Release Forms" you get (ex: human turning into a werewolf), cannot be done just at any given random time. Each roleplayer must abide by the clock and forecast that scrolls above the chatbox on the homepage. Every Vampire can only use their NRF's during Night-time, Werewolves: Noon, Hybrids: Dusk, Elders: Any time.

Health Counter:
Self explanatory, if you get hit - You lose health.

Strength Counter:
For every one point you have on your strength, your melee attacks, and abilities get a +0.5 boost of damage to them. (attack does 3 damage normally. for a stat of 4 strength, your ability would do 5 damage altogether).

Speed Counter:
Speed that you have, is basically the defensive and movement stat. For every one speed, damage done to you is reduced by -0.5 damage.

Charisma Counter:
For every one of your charisma counters, your spells do an extra +0.5 damage.

Intelligence Counter:
For every one intelligence counter, is the amount of spells and abilities you can use in a single topic. The higher the counter, the more abilities can be used without waiting the charge cool down.

Overall Damage Attribute Counter:
Self explanatory. Each attack you do, grants an extra +2 natural damage, regardless of the attack whether it be a normal attack, or through the use of spells and abilities.

Additional Informative Counter:
Whatever the time of day is during the roleplay topic, is decisive on whether or not this counter comes into play. Just like every other counter, this grants an extra amount of damage during the time of day.

Passive Cool Down Counter:
Every two posts, your health, and charisma will recharge by +3 points. This goes on throughout the entire topic.

Here are the stats for the races that you automatically have!

Vampires:
Health:
200
Strength:
4
Speed:
8
Charisma:
3
Intelligence:
5
Overall Damage Attribute:
+2 Natural Damage
Additional Informative Stat:
In darkness, using a Death Dealing spell/ability automatically grants +4 damage.

Werewolves:
Health:
200
Strength:
8
Speed:
4
Charisma:
0
Intelligence:
3
Overall Damage Attribute:
+4 Natural Damage
Additional Informative Stat:
In moonlight, using a Lycan spell/ability automatically grants +5 damage.

Hybrid:
Health:
200
Strength:
6
Speed:
10
Charisma:
3
Intelligence:
2
Overall Damage Attribute:
+6 Natural Damage
Additional Informative Stat:
At dusk, using a Hybridic spell/ability automatically grants +4 damage.
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